Right having had my say on Sony's press conference, I tuned in for the live stream of the NCL conference.
Nintendo's conference was kinda hit and miss. There were many montages of people playing on the Wii in amongst some footage of games. Some of the footage was brief but generally it looked good.
Nothing majorly new was given, the was the speaker announcement on the Wii-mote itself and the 24Connect which means your Wii will be connected online at all times, which could prove to be very interesting depending on how it is taken forward and how it is made up.
The most frustrating thing about this conference was that there wasn't much said on what was coming. We're told there are still more announcements regarding the Wii-mote and certainly, after Sony's conference I can see why NCL want to hold their cards close, in case we see them trying to rip-off another idea. Still I would have liked to see a release date and price announced.
Generally, it was quite a lot of the same things peddled again with stats and the idea and motives behind the Wii and DS.
When the games were shown, it's kinda odd seeing them. Zelda Twilight Princess as well as Red Steel. Both look promising but there were a few issues regarding the controls which seemed worrying. There seemed to be a lot of flailing and missing with bows, guns and swords without a lot of craft there. I'm hoping it's down to having to demonstrate the games on a stage that caused the problems rather than it being loose controls to blame.
Saying that, the highlight was possibly the final segment and another game demonstration. The WiiSports game of Tennis. We had Miyamoto, Iwata and Reggie playing a game of Tennis with a competition winner. I think this is what we imagined when we first saw the Wii-mote and what it would be like. We had 4 players on stage, moving and flexing to hit a ball back and forth. It looked like great fun and definitely something that anyone could just pick-up and play.
With this in mind, it could be the two games prior to the Tennis weren't as astounding as they required the controls to do various bits maybe not so instantly recognisable or fun looking. We all know how tennis is played and we all know what to expect so we could somehow translate that into something tangible to measure it against.
I guess we'll need to wait until people are able to get their hands on the games on the floor and see what the controls are like. Not a bad conference but it answered no real questions and probably asked more than I thought. Seems they are really going to keep us hanging on.
Nintendo's conference was kinda hit and miss. There were many montages of people playing on the Wii in amongst some footage of games. Some of the footage was brief but generally it looked good.
Nothing majorly new was given, the was the speaker announcement on the Wii-mote itself and the 24Connect which means your Wii will be connected online at all times, which could prove to be very interesting depending on how it is taken forward and how it is made up.
The most frustrating thing about this conference was that there wasn't much said on what was coming. We're told there are still more announcements regarding the Wii-mote and certainly, after Sony's conference I can see why NCL want to hold their cards close, in case we see them trying to rip-off another idea. Still I would have liked to see a release date and price announced.
Generally, it was quite a lot of the same things peddled again with stats and the idea and motives behind the Wii and DS.
When the games were shown, it's kinda odd seeing them. Zelda Twilight Princess as well as Red Steel. Both look promising but there were a few issues regarding the controls which seemed worrying. There seemed to be a lot of flailing and missing with bows, guns and swords without a lot of craft there. I'm hoping it's down to having to demonstrate the games on a stage that caused the problems rather than it being loose controls to blame.
Saying that, the highlight was possibly the final segment and another game demonstration. The WiiSports game of Tennis. We had Miyamoto, Iwata and Reggie playing a game of Tennis with a competition winner. I think this is what we imagined when we first saw the Wii-mote and what it would be like. We had 4 players on stage, moving and flexing to hit a ball back and forth. It looked like great fun and definitely something that anyone could just pick-up and play.
With this in mind, it could be the two games prior to the Tennis weren't as astounding as they required the controls to do various bits maybe not so instantly recognisable or fun looking. We all know how tennis is played and we all know what to expect so we could somehow translate that into something tangible to measure it against.
I guess we'll need to wait until people are able to get their hands on the games on the floor and see what the controls are like. Not a bad conference but it answered no real questions and probably asked more than I thought. Seems they are really going to keep us hanging on.

1 comment:
True, in some movies i've seen people were very shakey while aiming with the bow, but this must be due to it being new control system to them , as i've seen videos were they could aim perfectly and hold the pointer completly still.
Also it could have been people were shaken with excitement because they got to play on a Wii AND TP at the same time :P
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